
Hollywood Hijinx
Released 1987 · consists of 9 releases.
A text adventure game by Infocom for several platforms.
Released 1987 · consists of 9 releases.
A text adventure game by Infocom for several platforms.
First release date | 1987 |
Platform | Amiga , Amstrad CPC , Apple II , Atari ST , Commodore 64 , Mac , Atari 8-bit , TI-99/4A , PC , iPhone , iPad |
Developer | Infocom |
Publisher | Infocom , Activision , Asgard Software |
Genre | Adventure , Text Adventure |
Theme | |
Franchises | |
Aliases |
Hollywood Hijinx was the 23rd game released by interactive fiction pioneers Infocom.
The game designer/programmer (or as Infocom called it, "implementor", or "imp") responsible for Hollywood Hijinx was "Hollywood" Dave Anderson. Nicknamed for both his California roots (whereas Infocom was based in the Boston area) and his ebullient personality, Anderson worked his way up from playtester, to lead playtester, to "imp". But it was Liz Cyr-Jones, his successor as lead playtester, who came up with the idea for Hollywood Hijinx, inspired by Anderson's ubiquitous nickname.
Unlike most Infocom games post-Zork, Hollywood Hijinx is a throwback to the Zork era. The focus is on puzzle-solving and treasure collecting, rather than testing out new innovations to the interactive fiction medium.
As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm.
Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate -- probably worth millions if you can spend just one night in the house and on the grounds, find a treasure or two. But if you can't then you inherit nothing.
And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not too far from Hollywood ...
As had become traditional for Infocom, Hollywood Hijinx's packaging contained collectibles (or, as they were referred to, "feelies") to help set the mood of the game. Hollywood Hijinx's "feelies" were:
Specific release details
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Hollywood Hijinx |
Platform | TI-99/4A |
Region | United States |
Developer | Infocom |
Publisher | Asgard Software |
Release date | N/A |
Product code | None |
Company code | None |
Rating | |
Minimum Players | 1 |
Maximum Players | 1 |
Resolutions | N/A |
Sound Systems | N/A |
Single player Features | N/A |
Multi player Features | N/A |
Widescreen Support | No |
Notes | (5.25" disk release) |
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