
Infidel
Released September 16, 1983 · consists of 9 releases.
A work of interactive fiction from Infocom, the first in the "Tales of Adventure" series.
Released September 16, 1983 · consists of 9 releases.
A work of interactive fiction from Infocom, the first in the "Tales of Adventure" series.
First release date | September 16, 1983 |
Platform | Amiga , Amstrad CPC , Apple II , Atari ST , Commodore 64 , Mac , Atari 8-bit , Apple IIgs , TRS-80 CoCo , PC , iPhone , iPad |
Developer | Infocom |
Publisher | Infocom |
Genre | Adventure , Text Adventure |
Theme | Egyptian |
Franchises | |
Aliases |
Infidel was the 10th game released by interactive fiction pioneers Infocom.
Infocom planned to create a "Tales of Adventure" series of games, in genres deriving from late 19th century and early 20th century "pulp fiction". This was prompted in part by the success of the movie Raiders of the Lost Ark, which had similiar influences. Infidel was the first "Tales of Adventure" game. (The label quickly became a catch-all genre description, rather than any sort of interconnected series.)
The game designer/programmer (or as Infocom called it, "implementor", or "imp") for Infidel was Michael Berlyn. Berlyn consulted extensively with Patricia Fogleman, a graduate student Egyptologist, for information about Egyptian mythology and pyramids.
Much like Raiders of the Lost Ark's hero Indiana Jones, the (nameless) player character of Infidel is in an exotic location, searching for historic relics. Indiana Jones is portrayed as almost superhumanly capable, and although his character is roguish, he always has good intentions. By contrast, the player character in Infidel is both immoral and incompetent. He lies to his benefactors, treats his crew cruelly, and breaks irreplaceable equipment. Infidel critiques the imperialistic assumptions of its genre. Berlyn later said in an online chat:
Some of the problems I faced in this game are what kind of a human being would even WANT to ransack a national shrine like a pyramid? And once I asked myself that question, I was sunk and there was no turning back.
Unsurprisingly given its non-crowd-pleasing nature, Infidel 's sales fell off sharply after a strong start.
The game begins with the player awaking, alone, in his Egyptian desert camp. They have been abandoned by the crew whom they mistreated. In fact, Infidel is Infocom's only game without any non-player characters with whom one can interact, further illustrating the isolation of its irredeemable protagonist.
The player soon indeed discovers the buried pyramid they believed to be nearby. They venture inside in search of its treasure. Once inside the pyramid, they must read hieroglyphics, manipulate objects, and otherwise solve puzzles in order to proceed.
Ultimately, just as the player uncovers an invaluable ancient treasure, there is a cave-in and they are buried alive. The ending text reads:
as you sit there, gazing into the glistening wealth of the inner sarcophagus, you can't help but feel a little empty, a little foolish. If someone were on the other side of the quickly-collapsing wall, they could have dug you out. If only you'd treated the workers better. If only you'd cut Craige in on the find. If only you'd hired a reliable guide.
Well, someday, someone will discover your bones here. And then you will get your fame.
As had become traditional for Infocom, Infidel's packaging contained collectibles (or, as they were referred to, "feelies") to help set the mood of the game. Infidel's "feelies" were:
Specific release details
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The Four-in-One Infocom Sampler |
Platform | TRS-80 CoCo |
Region | United States |
Developer | |
Publisher | |
Release date | January 1984 |
Product code | None |
Company code | None |
Rating | |
Minimum Players | 1 |
Maximum Players | N/A |
Resolutions | N/A |
Sound Systems | N/A |
Single player Features | N/A |
Multi player Features | N/A |
Widescreen Support | No |
Notes | N/A |
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