Mega Man Zero GamesK

Mega Man Zero

Released April 26, 2002 · consists of 7 releases.

The first installment of the Mega Man Zero series, which featured Mega Man X's friend and partner Zero as the main character. It is best known as being one of the most difficult Mega Man games created.

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Mega Man Zero

First release date April 26, 2002
Platform Game Boy Advance , Wii U
Developer Inti Creates Co., Ltd.
Publisher Capcom
Genre Platformer , Action-Adventure
Theme Sci-Fi , Cyberpunk , Post-Apocalyptic
Franchises Mega Man , Mega Man Zero
Aliases Rockman Zero

Gameplay

Mega Man Zero, known in Japan as Rockman Zero (ロックマン ゼロ, Rokkuman Zero), is a spin-off of the popular series Mega Man X (Which itself is a spin-off of the classic Mega Man series), and follows closely to the 2D side-scrolling, platforming gameplay established in its forerunners. You play as Zero, a Maverick Hunter who appeared in previous Mega Man X games as a playable character. Unlike X, who can only shoot his enemies, Mega Man Zero introduces close-combat gameplay from the start with the addition of the Z-Sabre, Zero's blade and weapon of choice. It also introduces several new weapons not seen in previous Mega Man games, such as the Triple Rod and Shield Boomerang. Apart from the inclusion of classic 2D gameplay, the game differs wildly from its predecessors. It introduces several new gameplay features, notably the Mission System, Cyber Elves, weapon upgrades, and elemental powers.

Mission System

In previous Mega Man games, you would select which level to play via a menu listing all the Robot Masters that you had left to fight. In Mega Man Zero, You start from an overworld, the Resistance base, and can take on missions from there. At some point in a mission (not always at the end, unlike previous Mega Man games) you would fight a boss character, usually some form of maverick robot. Completion of that mission usually results in a reward of some kind, ranging from Cyber Elves to new weapons. If you choose to leave a mission once you've started it, or lose all you lives within a mission, you fail that mission and cannot retry it. However, again unlike previous games you can still continue with the story without failing non-critical missions. Failing a critical mission will result in a game over and you will be returned to the last game save you made prior to your death.

Cyber Elves

Cyber Elves are arguably the largest gameplay change from other games in the Mega Man series. They could be found all over the place. Some require you to beat a type of enemy multiple times, some are in hidden areas. Cyber Elves are powerful computer AI programs that have a form in the physical realm. Their use can be related to that of power-ups. Each Cyber Elf gives Zero a different ability or causes a different effect. These range giving Zero a temporary health boost, to reducing the boss character's health by half. The majority of the elves are ready for use once you collect and equip them. However, some (especially the rarer ones) require you to feed them energy crystals to grow and then be used. Note that every time you use a cyber elf, your score would be deducted depending on how much elves you use and their quality.

Ranking System

The game assigns an overall rank to the player, ranging from F to S. This rank is determined by the average amount of points you have earned from each completed mission.

  • S: 100 - 96
  • A: 95 - 86
  • B: 85 - 76
  • C: 75 - 66
  • D: 65 - 56
  • E: 55 - 46
  • F: 45 - 0

The points you earn are displayed at the mission results screen at the end of each level. Your mission point total is based on how well you meet the following criteria:

  • Mission Success (20) - Some stages contain a specific task or requirement that must be met. If it doesn't, then the full amount is automatically awarded upon mission clear.
  • Clear Time (20) - Each stage has a unique time limit in which it must be cleared for full credit.
  • Enemy (15) - Each stage has a set enemy kill count you must reach for full credit.
  • Damage (15) - The more damage you take, the lower your score.
  • Retry (15) - Based on how many lives were lost. Not dying yields full credit.
  • Elf (15) - Based on how many Cyber Elves were used. Using none awards full credit. Using any Elves that give permanent bonuses, such as Sub Tanks or vitality boosts, will subtract from this score for the remainder of the game.

Gallery

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Specific release details

Mega Man Zero
Mega Man Zero
Platform Wii U
Region United States
Developer
Publisher
Release date December 17, 2014
Product code None
Company code None
Rating
Minimum Players 1
Maximum Players N/A
Resolutions N/A
Sound Systems N/A
Single player Features N/A
Multi player Features N/A
Widescreen Support Yes
Notes N/A

Relate to Mega Man Zero

Mega Man Zero 2

Mega Man Zero 2

The second game in the Mega Man Zero series. Retained the high difficulty of the first Zero game while bringing back a few features that were typical to Mega Man games but were omitted from the first game.

Mega Man Zero 3

Mega Man Zero 3

Mega Man Zero 3 is generally similar to the past two Zero games, except that it had an added focus on explaining the events that occurred prior to the first Zero game.

Zero Zero Zero Zero

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Mega Man Zero Collection

Mega Man Zero Collection

A compilation game that reunites all the Mega Man Zero game that came out on the GBA on the Nintendo DS.

Mega Man Zero 4

Mega Man Zero 4

The final game in the Mega Man Zero series. While the Zero series was known for being challenging, the most notable feature of Zero 4 is the option to switch the difficulty mode.

Mega Man Zero/ZX Legacy Collection

Mega Man Zero/ZX Legacy Collection

A compilation of the Mega Man Zero and ZX series with bonus features.

Mega Man

Mega Man

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