
The Last Ninja
Released 1987 · consists of 3 releases.
An isometric third person action adventure game that mixes melee combat, platforming elements and puzzle solving. Its control scheme is notorious.
Released 1987 · consists of 3 releases.
An isometric third person action adventure game that mixes melee combat, platforming elements and puzzle solving. Its control scheme is notorious.
First release date | 1987 |
Platform | Amiga , Apple II , Atari ST , Commodore 64 , Wii Shop , PC , BBC Micro |
Developer | System 3 Software, Ltd. , Beam Software |
Publisher | Activision , Superior Software , Commodore , Summit Software , Jaleco Ltd. , Kixx |
Genre | Action , Adventure , Action-Adventure |
Theme | Martial Arts |
Franchises | The Last Ninja |
Aliases |
The Last Ninja is the first game in System 3's Last Ninja series, and is one of the best regarded games to be released on the Commodore 64. It also eventually saw releases for various 8-bit US and European computers. A graphically enhanced version of this game, Last Ninja Remix, was released for various 16-bit computers. It is also one of the few C64 games on the Wii's Virtual Console, added in 2008 (Europe)/2009 (US).
A Jaleco-published NES version (US only) was released as The Last Ninja, but this was in fact a port of the sequel Last Ninja 2.
The game is depicted with an isometric viewpoint, and is somewhat open and dependent on adventure game style puzzles. The player is the eponymous last ninja, and is tasked with avenging his fallen clan.
The Last Ninja takes place in a time when the strongest of the Japanese clans reaches the pinnacle of their decadent lifestyle. Appalled and oppressed, the peasants retreat into the mountains. Deep in the mountains they establish the secret art of the ninjutsu. Several centuries later they become the strongest and fiercest warriors of all Japan. Kunitoki, the merciless ruler of the Ashakagi Clan, envies their power and so takes an oath to achieve their total destruction. Once every decade all Ninja must travel to the Island of Lin Fen where they pay homage to the shrine of the White Ninja and receive further teachings from the Koga Scrolls. Seeing his best opportunity to destroy them all he amasses his forces and strikes without mercy. Every single Ninja is slaughtered in this treacherous ambush.
Unknown to Kunitoki, the tradition of the Ninja is to leave one of their own behind to guard the holy shrine of Bunjinkan. Armakuni, now the last Ninja, soon learns of the genocide of his people and swears to destroy Kunitoki. From his childhood, Armakuni remembers the secret passageway that would lead him to the palace of Kunitoki on the impregnable island of Lin Fen. He travels to Lin Fen only to find out that the secret passage to the castle is not as he remembered. His quest for revenge begins...
The Last Ninja contains a combination of exploration, puzzle and combat game mechanics. Since the game has an isometric perspective, there are eight directions the character can move in. However, where Armakuni can move is also defined by pre-existing paths within the game (making some scenery inaccessible). Throughout the game a variety of weapons become available to the player, including a sword, nunchaku, shuriken, staff and smoke bomb(s). By kneeling at certain in-game landmarks, such as Buddha statues or fountains, the player can gain some insight into what they are supposed to do next, a sort of in-game help system. The game also "scales" as the player progresses, making the enemies progressively more difficult towards the end.
The island of Lin Fen is split into six distinct districts, each with their own assortment of items and challenges. The six areas (in the order they must be completed in) are:
A fun note about one of the two composers of the music for the C64 and Amiga versions of The Last Ninja: Ben Daglish got offered Mark Cale of System 3's slightly-dodgy left-hand-drive BMW as pay for his amazing efforts. Ben aptly responded "no thanks, I'll have the cash please." and that was that. Seemingly a good deal as the car itself wasn't worth much and the actual pay Ben received per tune for the game was about $300.
Specific release details
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The Last Ninja |
Platform | Wii Shop |
Region | United States |
Developer | |
Publisher | |
Release date | February 23, 2009 |
Product code | None |
Company code | None |
Rating | ESRB: E10+ |
Minimum Players | 1 |
Maximum Players | N/A |
Resolutions | N/A |
Sound Systems | N/A |
Single player Features | N/A |
Multi player Features | N/A |
Widescreen Support | No |
Notes | N/A |
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