
The Lurking Horror
Released May 6, 1987 · consists of 7 releases.
A student at G.U.E. Tech, you have braved a snowstorm to make it to the Computer Center. Trapped late at night you become aware that you are not alone.
Released May 6, 1987 · consists of 7 releases.
A student at G.U.E. Tech, you have braved a snowstorm to make it to the Computer Center. Trapped late at night you become aware that you are not alone.
First release date | May 6, 1987 |
Platform | Amiga , Amstrad CPC , Apple II , Atari ST , Commodore 64 , Mac , Atari 8-bit , Apple IIgs , PC , iPhone , iPad |
Developer | Infocom |
Publisher | Infocom |
Genre | Adventure , Text Adventure |
Theme | Horror |
Franchises | |
Aliases |
The Lurking Horror was the 26th game released by interactive fiction pioneers Infocom. It was Infocom's only foray into the "horror" genre.
The game designer/programmer (or as Infocom called it, "implementor", or "imp") responsible for The Lurking Horror was Dave Lebling, one of Infocom's founders. Lebling had collaborated on Zork and written several other games.
The Lurking Horror is heavily influenced by the writings of H.P. Lovecraft.
The game's setting of "G.U.E. Tech" is a very thinly veiled stand-in for Lebling's alma mater, the Massachusetts Institute of Technology (MIT). (The name "G.U.E. Tech" is a reference to Zork's "Great Underground Empire").
The user plays as a G.U.E. Tech student whom, when the game begins, is in the university's computer center attempting to finish a term paper. The paper is then overwritten with a string of vaguely discomforting gibberish. A nearby hacker informs the player that the file must have gotten mixed up with information from the Department of Alchemy. Visiting this department draws the player and his new hacker friend down into the creepy series of tunnels that run below the school. As the weather outside turns from a snowstorm into a rampaging blizzard, it slowly becomes apparent that the campus conceals a conspiracy to summon and unleash primal, evil forces.
The Commodore Amiga version of The Lurking Horror added, for the first time, sound to an Infocom game.
Many of the locations and references in The Lurking Horror are direct allusions to MIT geography and lore.
As had become traditional for Infocom, The Lurking Horror's packaging contained collectibles (or, as they were referred to, "feelies") to help set the mood of the game. The Lurking Horror's "feelies" were:
Specific release details
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Classic Text Adventure Masterpieces |
Platform | PC |
Region | United States |
Developer | |
Publisher | |
Release date | January 1996 |
Product code | 0 47875 33640 7 |
Company code | None |
Rating | |
Minimum Players | 1 |
Maximum Players | N/A |
Resolutions | N/A |
Sound Systems | N/A |
Single player Features | N/A |
Multi player Features | N/A |
Widescreen Support | No |
Notes | N/A |
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