What is one thing every gamer seeks when playing action role-playing first-person shooter games? As much loot as possible. The rarer it is, the better. Starting out in a spinoff of the Borderlands Series, Tiny Tina's Wonderlands can be a little discouraging as you have a low probability of finding legendary loot. Luckily, there are ways to increase your loot luck and one of these ways is by collecting the 260 Lucky Dice scattered throughout the various maps.
There are 21 dice alone in the Wargtooth area that can be difficult to find, until now. By the end of this article, you will continue your reign of being one of the best vault hunters. The list will go a bit out of order according to the game as this will hopefully be easier and prevent you from meandering all over the map.
Next To A Safe In The Gully
The first dice is close to the entrance of this area. You may actually fall down this little gully by accident or while you're exploring the area. The dice is located next to a small safe on top of a crate with an old pirate ship wheel leaning against the crate.
Broken Platform Viewing The Castle
Looking at the map, if you walk directly to the left of the map, past the horseshoe-shaped river and to the next little stream-looking area, you will find Lucky Dice number 2. In this area, you must battle your way through crabs until you come to some broken platforms.
Looking North West, you should see the castle with a rainbow behind it in the distance as well as a plank you can walk up. Past this plank you can see the platform you must jump on to retrieve the dice.
The Damp Cavern
Opening up the map again, you will initially head slightly up and left until you are able to travel downwards again. You will find a cavern that will have the third dice up on one of the mushroom plants.
The Fake Wall
If you head directly down on the map, you will eventually see a cannon. You must climb up to it and shoot the barrel in the back of the cannon. This will ignite the cannon, shooting a cannonball through a fake wall revealing the fourth dice as well as a weapons case.
Traveling directly upwards on the map, there will be a dice resting at the entrance of a cave.
A Layered Dice
Heading upwards, you will travel what appears to be an island. If you rotate the view of your map, you will notice there are layers to this island, and you will be traveling to the middle layer. This dice you must climb a little to reach the next layer where this dice is hiding.
Shoot An Anchor
This dice is hidden beneath an unnoticeable false floor directly under an anchor. With the unique art style of Borderlands, sometimes it's difficult to tell what pieces of the environment have hidden meanings.
Once you shoot the chain, the anchor will fall, breaking this floor and revealing a little storage area. The dice will be right in front of the cannonballs.
Behind The Crate
If you go to the top square-looking platform on the map, it shows it has a square hole in the middle. The dice will be hidden on the porch of one of the houses behind stacked crates.
Broken Wall Beam
Next, you will head down and to your left on the map. There will be a wall with broken boards and a cannon at the base of it. On one of the beams above the cannon will be another dice.
A Balancing Act
Keep traveling downwards, and you'll find the next dice is located near the orange, teal, and purple flag that appear on the map. The dice will be just inside a cave on a beam delicately balanced above a pool of purple liquid. Be careful not to fall into it.
Hidden In Plain Sight
Once you're looking at the map again, you must head to your right and then directly up to find the next golden dice. This one is just simply on a short platform next to some coral. Some of the best surprises are hidden in plain sight.
Oran's Side Mission Area
If you go back the way you came, past the balancing act dice, to the left and up, you will find number 12. There will be many side quests throughout this game and some side quests will help you reach other quests you're in search of.
You must talk to Oran and accept his side quest to gain access to the area you will retrieve the next dice. You shouldn't have to complete this side mission in its entirety in order to gain this dice which is on one of the tomb walls between two pillars.
Back Of Oran's Side Mission Area
If you go straight back from number 12, you will reach another die that will require some climbing to grab it. Towards the back of this area, you must first jump on the flat coral top, then to the leaning pillar, and finally to the broken pillar next to it that the dice is resting on.
Coral Top Trench
Move straight down out of that area. On the map you may notice two exclamation points; one was near the entrance of the tomb-like area you were just in and the other is a bit below that. Start heading towards the lower side quest.
You will come to a trench area that has coral tops to jump on. There is a chest on a platform you must jump down to and the dice is right next to it.
The Mound Dice
This dice is in the same vicinity as number 14. Out of the trench area from number 14 will be a small mound with the dice floating on top of it.
Make A Left Turn
Near the side mission in this area, you will notice a cannon. As with dice number 4, you need to shoot the barrel behind the cannon triggering it to fire a cannonball at a false wall.
Run past where the false wall was and run to your left until you reach a cave. Once you get to the cave, use the jump pad to go to the level above you, run to the left again, and you should see number 16 on the list.
Hidden Waterfall Dice
You'll notice a path on the map that will allow you to move straight down and at the very end of that path is where you will find this dice. The dice will be directly behind the water of the waterfall which you can reach simply by walking through the water.
Back Of The Broken Ship
Next in this single-player shooter game, you will head to your right and down a bit until you reach a broken ship. If you walk behind the ship, towards the rock wall, the dice will be sitting in the middle of the narrow ship deck.
Deck Of The House
Getting close to the area of the boss battle in this map, around the corner from the previous one, you will go down a little tunnel that you can see from the ship. There will be a house and on the porch of the house, the dice will be sitting next to a table with candles.
There is a poetry page that you can pick up on the right of the dice.
Surrounded By Ghosts
The second to last one will be almost directly above 19 on the map. When you walk back the way you came, you will then head down the path leading up to the map. The dice will be almost halfway down this path.
You will enter an area filled with ghosts who are just sitting around, and to your left, you will see the dice will be resting on the upper level of the porch of one of the houses.
Broken Half Ship
If you keep following this area up until you come to another narrow path on the map, then you will come to half of a ship surrounded by enemies.
Using the broken planks to jump into the part of the ship that has yet to completely fall apart, the dice will be behind a beam in the middle of it. It may be a little difficult to see as the beam will be shielding it from your first glance of the ship.