Mac GamesK

Mac

Released January 1984

The Macintosh (Mac) line of personal computers is designed and developed by Apple, Inc. - formerly Apple Computer, Inc. It runs an operating system called Mac OS. Its current version, Mac OS X 10.13 "High Sierra," was released September 25th, 2017.

Mac

Short name MAC
First release date January 1984
Online support Yes
Install Base 66,000,000
Original Price $2,495
Producing Company Apple Inc.
Aliases Macintosh OSX OS X

History

The Macintosh was designed as part of a skunkworks operation originally headed by Jef Raskin. Raskin planned to create an easy to use and affordable appliance computer for use by ordinary people. The project was ongoing at the same time as Apple founder Steve Jobs was leading development of Lisa, Apple's intended flagship computer. Despite his heavy involvement in the inital stages of the Lisa project, Jobs eventually caught wind of the Macintosh project and gradually turned his full attention to it. In 1981, Raskin departed the team over a dispute with Jobs, making Steve the de facto leader.

It was under Jobs that the Mac became a GUI-oriented computer, influenced by a tour given to Apple staff of Xerox's Palo Alto Research Center which included looks at PARC's Alto computer and the related Smalltalk software. The computer eventually released in 1984 as a vertically-oriented all-in-one and was gradually revised over the course of the decade. Eventually, Apple began to offer Macs in different formats, ranging from standard desktops to early laptops and other portable designs.

The Mac's popularity was at first fairly high, but after Steve Jobs was stripped of power within Apple (eventually departing to form NeXT), executives who did not fully understand the platform began to devalue it (notably, Apple was criticized in the nineties for offering an absurd amount of Macs which were too similar and had generic names) and the platform struggled. To compound these problems, Apple's Mac System (later Mac OS), the OS powering the Macs, was hopelessly outdated and needed replacing.

Unfortunately, Apple's internal software R&D had become bloated and ineffectual, stalling development on the next-generation Mac OS codenamed Copland. In 1996, Apple wrote it off as a sinking ship and decided to source the basis for their next-generation operating system from elsewhere. Several options were considered, such as licensing Microsoft's NT architecture and purchasing Be, Inc. for its BeOS. In the end though, it was Apple founder Steve Jobs and his NeXT outfit which Apple decided to buy, allowing them to base what would become OS X (as in the roman numeral for 10) on NeXT's powerful and robust OpenSTEP OS.

This also brought Jobs back into the company. He quickly assumed control and began to turn the Mac platform around. Jobs trimmed the bloat from the product line and steadily began to focus on releasing stylish computers like the iMac and iBook for consumers and powerhouses for the Mac's creative professional base like the PowerBook and PowerMac lines.

Since then, the Mac has become known as a stylish computer for the image conscious, as well as a great tool for artists, writers, film editors and so on. Since approximately halfway through the first decade of the 21st Century, Apple has begun to play up the Mac as a games platform, something for which it had developed a reputation for being poor at. This took several forms, most visibly the appearance of EA at an Apple event to promote the fact that they were bringing a number of games to the platform.

Despite the perception of the Mac as a second-rate games platform (by comparison to the dominant Windows PC), it has played host to a number of popular exclusives, most notably much of Bungie's earlier games (before the Microsoft buyout) catalog. In fact, Bungie's Halo, a huge hit for the Xbox, was originally a Mac exclusive, built on OpenGL. The game later found its way onto Mac as a port of the PC release.

Gaming on the Macintosh

Mac OSX 10.13 "High Sierra" Improvements

With the release of Mac OSX 10.13 "High Sierra" came a number of improvements through Apples graphical API called "Metal 2" by introducing; virtual reality, machine learning and possibly the most welcomed is support for external GPU's (eGPU) to improve gaming and media experience.

Windows Gaming on the Mac

On April 5, 2006 Apple released a beta version of a new piece of software called Boot Camp. Due to the recent change in architecture - PowerPC to Intel - Mac and Windows computers were now more similar than ever. Boot Camp embraced this by allowing the user to install Windows on a Mac. Windows XP - and later Windows Vista and 7 - now ran natively on Macintosh computers, making gaming on Mac's easier than ever.

With the release of Mac OS 10.5 (Leopard), Boot Camp comes pre-installed on all Mac's and is thus officially supported by Apple. Although many Mac users are unwilling to install Windows on their computer, Boot Camp still offers Mac users something they've never had before - the ability to run any PC game 100% natively.

Steam for Mac

On March 8th, 2010, Valve announced that it would begin a new Steam program for the Mac. Under this new system, Valve games would be able to run natively on the Mac, and 3rd parties would be able to release a Mac version of their game on Steam. Also announced is a program called Steam Play, where players who buy the Mac version of a game will also be able to download the PC version of the same game free of charge. Steam for Mac was released on May 12, 2010.

Mac App Store

Mimicking their strategy with the iOS platform, Apple has recently added an integrated App Store to the Mac OS. Users can purchase Applications in the same way as on iOS. Apps are then downloaded to a user's system and the App Store App itself keeps track of updates for these Apps. In addition, once an App is purchased, users are free to install it on any other Mac computer by logging into the Mac App Store with the same Apple Account.

This service, just like on iOS, extends to games and already a number of Publishers have made classic and more recent titles available for purchase on the Mac App Store. These games range from recent and current hits to old favourites, to popular indie games like the Penny Arcade Adventures episodes and also ports of existing iOS games like Angry Birds.

Gallery

Games with Mac

The Castle

The Castle

First person adventure game in which the player assembles the scattered pages of a woman's diary while exploring the mysterious castle.

MacPipes

MacPipes

Pipe dream clone released in 1995 for Classic Mac OS developed by Federico Filiponi.

MacBandit

MacBandit

Slot machine game released in 1989 for Classic Mac OS developed by Dan Jacoby.

Mac Rogue

Mac Rogue

Rogue port for Classic Mac OS released in 1994 developed by Marco Pontil.

Leprechaun

Leprechaun

Puzzle game released in 1989 for Classic Mac OS developed by Shodan. The player controls a Leprechaun and must guide a cauldron full of gold through a maze of obstacles to a rainbow tile.

Labyrinthe

Labyrinthe

Basic maze game for children released in 1993 for Classic Mac OS, developed by Carole Fox.

Jetpack

Jetpack

Maze game released in 1992 for Classic Mac OS developed by Mark Bradley. The player fights gravity using a jetpack with limited fuel and must navigate deadly mazes to find the exit key.

Ingemar's Skiing Game

Ingemar's Skiing Game

Skiing game released in 1991 for Classic Mac OS developed by Ingemar Ragnemalm.

Infotron

Infotron

Boulder Dash-like game released in 1994 for Classic Mac OS by Q Software. The player controls Murphy, a bright red gum ball who entered a computer through the floppy drive slot to stop the evil CPU.

Cannon Fodder

Cannon Fodder

Turn-based artillery game released in 1989 for Classic Mac OS developed by John Barnett. Unrelated to the 1993 game of the same name.

Games by Genre


Games by Theme

x